Swinging doll game

ABSTRACT

A GAME HAVING A BASE WITH AN UPRIGHT AT ONE END THEREON WITH A CROSS-PIECE ON THE TOP OF THE UPRIGHT SUPPORTING PARALLEL ARMS WITH EACH ARM HAVING A SERIES OF SPACED HOOK-LIKE MEMBERS SECURED THEREON TO EACH OF WHICH   THERE IS SUSPENDED A MINIATURE FIGURE CAPABLE OF SWINGING IN ANY PARTICULAR PATH WHEN MANUALLY IMPELLED.

Nov. 14, 1972 G. 'r. SMITH SWINGING DOLL GAME 'Filed Nov. 5. 1968 G'u gew mifi I NVENTOR.

3,702,699 SWINGING DOLL GAME George T. Smith, 5435 Hardee St., Naples, Fla. 33940 Filed Nov. 5, 1968, 'Ser. No. 774,589 Int. Cl. A63f 9/00; A63h 15/04 US. Cl. 273-1 ER 3 Claims ABSTRACT OF THE DISCLOSURE My invention is a toy and game designed primarily for children, but may be enjoyed by adults and children alike.

The drawing shows the device in perspective view.

My invention consists of a base 1, an upright 2 and a cross bar 3, supporting two parallel arms 4 and 5. Additional arms such as 4A and 5A may be used and will make play of the game more complicated. All parts may be joined together by screws, bolts, or epoxy type glue.

A series of hooks 6 and 7 in the arms are used for suspending miniature figures such as small dolls, or plastic animals such as foxes, raccoons, bears and dogs.

In the preferred embodiment the base is 1 foot wide by 2 feet 8 inches long, and the upright is 3 feet high, but any suitable dimensions may be used. The length of the cords suspending each figurine may be varied slightly.

To start the game the No. 8 doll may be swung in a closed path 12. The Nos. 9 and 10 dolls are then swung in closed paths 13 and 14 respectively. The final doll 11 can be swung back and forth in a vertical plane 15-15, or it may be swung in a closed path like dolls 8-10. Points 16-22 show possible points of interference between the swinging dolls. The various closed paths will tend to be elliptical, and as the gyrations of the dolls decrease, the

" *nited States Patent 0 3,702,699 Patented Nov. 14, 1972 paths will become smaller. The initial size of a path depends on the force applied to each doll when initially put in motion.

With three dolls 8, 9 and 10 swirling around it is extremely difficult to find a non-interfering orbit for doll 11, and the first person to do so wins the game.

It requires good eye sight, an excellent sense of timing, powers of concentration, good judgement and good coordination on the part of a person using the game to get all the dolls swinging simultaneously in intersecting paths. It is quite an art to achieve the desired result, and surprisingly difiicult, yet many children have beaten adults in this game.

What I claim is:

1. A base having an upright at one end, a cross piece on top of said upright carrying parallel arms, said arms having a series of hook-like members from which are suspended miniature figurines which can swing in circular loops, oval loops and very narrow loops.

2. The combination claimed in claim 1 and having the number of said arms limited to two.

3. The combination claimed in claim 1 and having the number of figurines limited to 4 in number.

References Cited UNITED STATES PATENTS 2,705,850 4/1955 Evans 46-126 2,904,300 9/1959 Kirk 248-340 2,921,763 1/1960 Miller 248-121 3,195,265 7/1965 Marquez et al. 46-126 X FOREIGN PATENTS 14,953 1903 Great Britain 273- ANTON o. OECHSLE Primary Examiner P. E. SHAPIRO, Assistant Examiner US. Cl. X.R. 

